This is because they are “a highly influential body in the sports industry.” He also cites the backing of major worldwide partners more usually associated with traditional sport: Professor Miah believes that the announcement from the IOC will quell the naysayers. “All these together,” he says “combine to make for an incredibly attractive proposition for the world of sports to be involved with.” These are the way that the industries are working, the development of technology and the development of youth culture. He attributes this shift in perception to a number of factors. Now that’s a possibility.” An attractive proposition It would have been unthinkable, four years ago, that we could imagine having eSports as part of the Olympic Games. “It’s an exciting time to operate around this. This is with a view to potential integration in future years. At the same time they have also begun to produce eSports events alongside the Olympic Games. This is quite a shift in terms of the sports world responding to eSports developments. Because “it brings all the major sports federations around the world together to address this agenda. Professor Miah said this was an “important meeting”. In July, the International Olympic Committee (IOC) announced that it will meet with eSports companies and players at a summit in Lausanne. “I write about the philosophical and ethical questions that new science and technology compels us to consider before it’s too late,” he says. He is a bioethicist, academic and journalist whose research focuses on the big questions facing humanity. Professor Andy Miah is Chair in Science Communication and Future Media at Salford University. Cosplayers are its cheerleaders.īlooloop spoke with industry experts Professor Andy Miah and Brian Mirakian about the growth of eSports and what this will mean for the visitor experience. This is a new market, with a young, digital native demographic operating at the borders of virtual and real life. Industry statistics are already backing this valuation and demonstrate the potential for massive earnings from sponsorship and providing an immersive spectator experience. The sector is predicted to grow at 22% annually over the next three years into a more than $1 billion opportunity. The industry’s evolution is fast eclipsing predictions, growing revenues and attracting investors.Īccording to, Goldman Sachs valued the global eSports market at $500 million in 2016. Professional players of games like League of Legends and Dota 2 attract phenomenal viewing figures via platforms such as Twitch. How will the eSports arena of the future immerse us in the video game experience? The huge potential for a spectator experience IRL is only just being explored.
0 Comments
Leave a Reply. |